Lock In Audio

Lock In Audio

a pair of noisy folks creating meaningful audio experiences for human-made games

What We Do

Source: Edlen Proffesional
Source: Sofia Rezende

Sound Design

Music

Implementation

Who We Are

5yrs in-house AAA XP

Source: pandoo
Source: Sasha Timarev

8yrs indie XP

Gina Loughlin

Will Loughlin

(she/her)

(he/him)

Sound Designer
crafts all kinds of sounds, builds audio systems, eats sandwiches 🥪

Composer

makes music, plays instruments, accidentally kills plants 🪴

What We’ve Done

sound design + dialogue editing + implementation
(UE5 + Metasounds)
[Will]

composition + implementation
(Unity + FMOD)
[Gina]

composition (as part of a team)
[Gina]

composition + implementation
(Unity + FMOD)
[Gina]

composition
(Godot)
[Gina]

music + dialogue implementation
[with iGame.Audio]
(GameMaker + FMOD)
[Gina]

music design
[with iGame.Audio]
(UE5 + FMOD)
[Gina]

dialogue implementation
[with iGame.Audio]
(Unity + FMOD)
[Gina]

composition + implementation
(UE4 + FMOD)
[Gina]

composition + sound design + implementation
(Unity + Wwise)
[Will + Gina]

composition
[Gina]

Honk At Us!